Q.
What are various advantages of Digital and Graphics System? (DEC 17) 5M
Q.
What are the Advantages and Disadvantages of Digital or Graphical systems?
Explain in brief. (DEC 16) 10M
Digital
System
Advantage
- Have made possible many
scientific, industrial, and commercial advances that would have been
unattainable otherwise.
- Less expensive
- More reliable
- Easy to manipulate
- Flexibility and Compatibility
- Information storage can be
easier in digital computer systems than in analog ones. New features can
often be added to a digital system more easily too.
Disadvantage
- Use more energy than analog
circuits to accomplish the same tasks, thus producing more heat as well.
- Digital circuits are often
fragile, in that if a single piece of digital data is lost or
misinterpreted the meaning of large blocks of related data can completely
change.
- Digital computer manipulates
discrete elements of information by means of a binary code.
- Quantization error during
analog signal sampling.
Graphical
System
Advantage
- Symbol recognized faster than
text: Researchers have found that symbols can be recognized faster and
more accurately than text and that the graphical attributes of icons such
as shape and color are very useful for quickly classifying object, elements
or text by some common property. These icons allow speedy recognition of
the type of message being presented.
- Faster learning: It has been
found that a graphical, pictorial representation aids learning and symbols
can also be easily learned.
- Faster use and problem solving:
Visual or spatial representation of information has been found to be
easier to retain and manipulate and leads to faster and more successful
problem solving. Symbols have also been found to be effective in conveying
simple instruction.
- Easier remembering: Because of
greater simplicity, it is easier for casual user to retain operational
concepts.
- More natural: Graphical
representations of objects are thought to be more natural and closer to
innate human capabilities. It has also been suggested that human mind has
a powerful image memory.
- Foster more concrete thinking:
Displayed objects are directly in the high-level task domain or directly
usable in their presented form. There is no need mentally to decompose
tasks into multiple commands with complex syntactic form. The need for
abstract thinking is therefore minimized.
- Fewer errors: More concrete
thinking affords fewer opportunities for errors. Error messages are less
frequently needed.
- Increased feeling of control:
The user initiates actions and feels in control. This increases user
confidence and hastens system mastery.
- Less anxiety concerning use:
Hesitant or new users feel less anxiety when using the system.
- More attractive:
Direct-manipulation system is more entertaining, cleverer and more
appealing.
- May consume less space: Icons
may take up less space than the equivalent in words.
- Replaces national languages:
Language-based systems are seldom universally applicable. Icon possesses
much more universally than text and much more easily comprehended
worldwide.
- Easily augmented with text
displays: Where graphical design limitations exist, direct- manipulation
system can easily be augmented with text displays.
- Low typing requirements:
Pointing and selection controls such as the mouse or trackball eliminate
the need for typing skills.
- Smooth transition from command
language system: Moving form a command language to a direct-manipulation
system has been found to be easy.
Disadvantage
- Greater design complexity:
Controls and basics alternatives must be chosen from a pile of choices
numbering in excess of 50. The design potential may not necessarily result
in better design, unless the choices are thoughtfully selected and
consistently and simply applied. With graphics, the skill of the designer
is increasingly challenged.
- Learning still necessary: The
meaning of many words and icons may not be known. A severe learning and
remembering requirement is imposed on many users, and it takes a while to
get up to speed. System providers estimate that becoming accustomed to a
graphical interface should require about eight hours of training. Other
experts say the learning time is closer to 20 or 30 hours.
- Lack of experimentally-derived
design guidelines: The graphical interface is still burdened today by a
lack of widely available experimentally-derived design guidelines. Too
many variables that must be controlled make meaningful cause and effect
relationships very difficult to uncover.
- Inconsistencies in technology and terminology: The inconsistencies occur because of copyright and legal implication, product differentiation consideration, and our expanding knowledge about the interface.
- Working domain is the present: While direct-manipulation system provides context, they also require the user to work in the present.
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